Penny Idle Heroes
- Fortress
- Ranger
Hero Information
| Fatal Fireworks Idle Heroes | |
| Lv.1 | Active skill: Deals (200% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (50% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. |
| Lv.2 | Active skill: Deals (300% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (80% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. |
| Lv.3 | Active skill: Deals (450% of Attack) damage against the enemy with the highest HP and Burns it, dealing extra (150% of Attack) damage per round for 6 rounds. Grants self 1 layer(s) of Dynamite Armor. Burn: DoT. When Burn is inflicted, it'll cause damage once; during its effectiveness, it'll cause damage at the end of each round. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. |
| Troublemaker Gene Idle Heroes | |
| Lv.1 | Passive skill: HP +15%, Attack +10%, Crit +15%, Precision +25% |
| Lv.2 | Passive skill: HP +20%, Attack +20%, Crit +20%, Precision +50% |
| Lv.3 | Passive skill: HP +25%, Attack +30%, Crit +30%, Precision +100% |
| Gunshot Symphony Idle Heroes | |
| Lv.1 | Passive skill: Basic attack target front-line enemies, dealing (120% of Attack) damage. Grants self 1 layer(s) of Reflection Armor. Increases self 10% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 20% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
| Lv.2 | Passive skill: Basic attack target front-line enemies, dealing (150% of Attack) damage. Grants self 1 layer(s) of Reflection Armor. Increases self 20% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 30% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
| Lv.3 | Passive skill: Basic attack target front-line enemies, dealing (180% of Attack) damage. Grants self 1 layer(s) of Reflection Armor. Increases self 40% of Crit Damage for 2 rounds. Reflection Armor: Mark. Offsets 50% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
| Eerie Trickery Idle Heroes | |
| Lv.1 | Passive skill: Each Crit deals extra 30% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 20% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
| Lv.2 | Passive skill: Each Crit deals extra 60% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 30% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
| Lv.3 | Passive skill: Each Crit deals extra 100% damage against all enemies, and grants self 1 layer(s) of Dynamite Armor and Reflection Armor. Dynamite Armor: Skill effect. When controlled, consumes a layer of Dynamite Armor to offset the control effect. Reflection Armor: Mark. Offsets 50% of the next received damage from active skill or basic attack and then reflects it to the attacker. Reflection Armor will disappear upon the trigger. |
Penny Attributes
| HP | 25,595 |
| Fixed HP | 0 |
| Attack | 3,979 |
| Fixed Attack | 0 |
| Armor | 632 |
| Speed | 609 |
| Skill Damage | 0% |
| Precision | 25% |
| Block | 0% |
| Crit | 15% |
| Crit Damage | 0% |
| Armor Break | 0% |
| Control Immunity | 0% |
| Damage Reduction | 0% |
| Holy Damage | 0% |
Penny Attributes
| HP | 79,418 |
| Fixed HP | 0 |
| Attack | 9,400 |
| Fixed Attack | 0 |
| Armor | 894 |
| Speed | 806 |
| Skill Damage | 0% |
| Precision | 50% |
| Block | 0% |
| Crit | 20% |
| Crit Damage | 0% |
| Armor Break | 0% |
| Control Immunity | 0% |
| Damage Reduction | 0% |
| Holy Damage | 0% |
Penny Attributes
| HP | 565,312 |
| Fixed HP | 0 |
| Attack | 29,407 |
| Fixed Attack | 0 |
| Armor | 1,554 |
| Speed | 1,174 |
| Skill Damage | 0% |
| Precision | 100% |
| Block | 0% |
| Crit | 30% |
| Crit Damage | 0% |
| Armor Break | 0% |
| Control Immunity | 0% |
| Damage Reduction | 0% |
| Holy Damage | 0% |